My virus scanner has decided that part of SL is malware.
To be clear, I think this is a “false positive” on the part of the virus scanner. But maybe this is a sign.
My virus scanner has decided that part of SL is malware.
To be clear, I think this is a “false positive” on the part of the virus scanner. But maybe this is a sign.
At the Second Life 7th birthday bash I happened onto a performance by The Follow and they blew my mind (and speakers). This is a band you might hear in a dark venue on Earth, but they manage to pull off the same kind of feeling in Second Life on a stage made of prims and just your ordinary set of poses and animations.
Between crashes I managed to snap a few pictures. Thanks to Cheyenne Palisades for giving me the heads up that they would be playing tonight.
As promised in part one (and nearly broken), I have a few additional tweaks to the Viewer 2.11 interface to share. I’m not brave enough to dig underneath to change the xml code. All of these preferences can be set with the mouse. Continue reading
I was going to talk more about my Viewer 2 prefs today.
So… um.
I’m out of time. It’s not going to happen today.
But…
Wait! I could just write it up tomorrow and then back-date it as if it happened the day before tomorrow’s yesterday! It’s so crazy, it just might work.
*stomach growls*
I haven’t eaten since tomorrow morning.
Just in case you haven’t heard, the Emerald development team as we knew it (did we ever really know it?) has disintegrated. Or has it? Arabella Steadham has resigned. Or has she? The Lindens are coming for your viewer! Or are they?
Look, I think Emerald was/is the most feature-laden SL/OpenSim viewer ever. It really was/is quite fantastic in terms of keeping you abreast (see what I just did there?) of people near you — or two sims away from you! It has the Version 1 user interface (sort of). Fantastic viewer, really. Unfortunately the project was run by some folks who couldn’t seem to keep it together organizationally and who, on occasion, might have accidentally caused their users to participate in a distributed denial of service. It happens sometimes. People just explode.
So, they’re packing it up. Apparently the Lindens demanded that three of their developers leave the group in order to stay in the Lab’s good graces. Emerald leadership has known about these demands for a couple of weeks now but I guess it finally came to a head. All of this was initially very fun to watch but lately they’ve produced more drama than code.
The drama continues now in the comments on Arabella’s swan song on Modular Systems blog. Wait… I thought Modular had nothing to do with Emerald anymore. Maybe the server un-resigned or something. It’s all up in the air as far as anyone can know. Here’s a fine example from the comments section:
“…WOW LINDEN LABS.. YOU REALLY DID IT THIS TIME. I HAVE LOST A TON OF RESPECT FOR LINDEN LABS AND THIS ACTION TO SHUT DOWN EMERALD HAS DRAWN ME EVEN CLOSER TO SAY GOODBYE TO SECOND LIFE AND FIND ANOTHER ONLINE WORLD.”
To the anonymous ALLCAPS whiner: OMfG! Yes, the Lindens and their (metric? imperial?) TON of respect literally forced devs on the Emerald team to act in ridiculously irresponsible ways until even they could no longer turn a blind eye to the miscreants building SL’s most popular viewer. Shame on the “LABS.” FOR SHAME!
(That was sarcasm, by the way.)
Calm the hell down, go to the Third-Party Viewer Directory and select again. I’m guessing there will be even more choices showing up there over the next weeks and months. My goodness, nobody died!
Hello everyone. Someone in my Tiny Empires realm asked me to put together a list of the preferences and settings I use in Viewer 2.1.1 (Hi Sterling!) so that’s what I’m going to do here. Keep in mind these are my preferences and that your preferences might (and probably should) be different. That’s why they are called preferences, right? Continue reading
So last night I spent about 30 minutes with the project preview edition of the Second Life viewer on the Beta grid. This is going to be a bit of a mess for a while, I fear… but not a HUGE mess.
Old-school tools, such as my Mystitool reported names just as it always had. So as I approached another resident — let’s call him Famous SLBlogger — it reported that I was approaching Famous SLBlogger, not “famous.slblogger” (even though that would be his username at login.)
Changing Display Names was fairly straightforward: Open the profile sidebar and click on “change name.” A sim-wide announcement would go out (maybe it was only parcel-wide) afterward saying something like “Whatcha Eaton (whatcha.eaton) is now known as Euphrates Kat.” If you examine the profile of any user, you can see their Display Name and username right there at the top.
The local chat log was kept in a kind of colon-delimited file (llsd extension) that I had to drop into a word-processor to see. It is nearly human-readable and contains the Display Name and key UUID for each person or object that speaks. I’m hoping this is a temporary format but, who knows? Note that with the key it is possible (but not easy) to determine who was speaking even if they had changed their name to something crazy or misleading.
I met several creative folk there who were changing their names to things like “Torley Iinden” and other variations on spelling that at first appear to be the real deal. With the inclusion of Unicode characters it was possible to toss in accented characters to form words such as Lìnden. My favorite was “I like π.” Basically: this is going to get gamed to death at first and then it will get better and pretty soon we’ll all get used to the idea that looking under the tin is the only way to know what is inside.
No one likes change. I’m not at all jazzed about this but, as I’ve said before, there’s not much we can do about it. LL pretends to listen and then does whatever it was they wanted to do in the first place. Ironically you can turn it all off with a checkbox in preferences. If only the Lab provided us with a button to turn off everything else they’ve done that we haven’t asked for.
I just finished reading Gweneth Llewelyn’s post about the coming “Display Name” changes in Second Life (and, there is no doubt these changes are coming no matter how much we complain.) Pop over to her post to see what she says and then come back here. I’ll wait.
What bothers me the most about “Display Names” is that we are about to lose the one thing we have previously though to be unique. I’m not hopping mad about this (anymore), but I am concerned for all of the reasons Gweneth sited and more. In-world we have always been able to assume that if someone named Jon Appleseed IMed us or posted something to a chat group, it was really the same Jon Appleseed we’ve known before. We’ve never questioned this because, despite being able to change our appearance with abandon, our names have remained constant. This constancy is engrained into the culture of Second Life (and yes, I’m aware that not everyone agrees there even is a Second Life culture.)
The new constant will be the user name (in the form of firstname.lastname for us oldbies), and that user name will be visible if we go to the extra trouble of looking into a user’s profile. On the surface, however, we’ll see whichever name an avatar has chosen to display. As I said earlier, I understand that this change is coming and that there is nothing at all we can do to stop it. So I’m not beating a drum or a dead horse (or some other animal that sounds like a drum) to get this stopped. I think that both LL and the resident community will be in for a bit of a shock when our well-ingrained assumptions go out the window. Haha, I kid! LL isn’t aware of anything as far as I can tell.
I haven’t seen this mentioned anywhere else, so I’ll do it here. What happens to in-world games that rely on the assumption of uniquely assigned names? I’m thinking specifically of (but the problem is not limited to) Tiny Empires, wherein our names are used as identifying (and unique) tokens. I realize that it isn’t Linden Lab’s responsibility to prevent script and game breakage in every instance, but it would seem some sensitivity on their part would be in order. Here comes this groundbreaking, assumption-wiping change that potentially break things like door locks, security systems and name-based games such as Tiny Empires and Bloodlines. What up, Linden Lab?
According to the LSL Wiki, there will be some new functions — llGetDisplayName() and llRequestUsername() –added to the language once (or before, I hope) Display Names are released on an unsuspecting world, but I fear this will mean my Tiny Empires title will read: “The Very Hungry whatcha.eaton.” Boo!
UPDATE 20100831 07:57 SLT: Tiny Empires creator Ultralite Soleil tells me that, using the current LSL functions, existing TE players will retain their current names but that new users (those who join SL after Display Names is enabled) will be named “Username Resident.” He added, “…which obviously sucks.” I would tend to agree.
…but I put my foot into it and suggested that MAYBE we should talk about Viewer development in the Viewer development list-serv. I’m crazy like that. As is customary in this new SCRUM world, I made my proposal in the form of a “user story.”
As a user, I’d like to read about source code trees, merges, proposed
features and bug fixes on opensource-dev.
Oh… and I’d like the search box to take focus when I press ctrl-i
for the inventory side-bar.
-Wut
(makes more popcorn)
We’ll see what sort of “feedback” I receive. :)
I signed up for the opensource-dev mailing list so I could keep up on what has been proposed for the SL Viewer going forward. I enjoyed my experience because I’ve gotten a rare look into how the sausage is made. I continue to wonder how long they will leave the windows open on this process.
My enjoyment took a downturn yesterday when someone decided to rant in group about how they lost their parcel on an openspace sim because the owner failed to pay tier. Now, I feel sad for this person but I don’t think LL can really help them and… OH YEAH… the mailing list is for Viewer code discussions. In typical hyperbolic Resident reaction mode, the list is filling up with arguments on one or two or three sides. *I don’t freaking care!* Move on.
Gah.